Humans
- Size: Medium
- Speed: 30
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Starting Language: Common
Dwarves
Elves
- Ability Scores: +2 Constitution, -2 Charisma.
- Size: Medium
- Speed: 25
- Darkvision
- Stonecunning: This ability grants a dwarf a +2 racial bonus on Perception checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf can use the Perception skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
- Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
- Stability: A dwarf gains a +4 bonus to Combat Maneuver checks and defense.
- +2 racial bonus on saving throws against poison.
- +2 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus on attack rolls against orcs and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Appraise checks that are related to stone or metal items.
- +2 racial bonus on Craft checks that are related to stone or metal.
- Languages: Common and Dwarven
Elves
- Ability Scores: +2 Dexterity, -2 Constitution.
- Size: Medium
- Speed: 30
- Darkvision
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Weapon Expertise: Elves never suffer a non-proficiency penalty for using a longsword, rapier, longbow, or shortbow. In addition, Elves receive a +1 racial bonus to attack and damage with any of these weapons.
- +2 racial bonus on Perception checks.
- Languages: Common and Elven
Halflings
- Ability Scores: +2 Dexterity, -2 Strength.
- Size: Small
- Speed: 25
- +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
- +1 racial bonus on all saving throws.
- +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
- +1 racial bonus on attack rolls with thrown weapons and slings.
- Languages: Common and Halfling
Uncommon Races
Aasimar
- Ability Scores: +2 Wisdom, +2 Charisma.
- Size: Medium
- Speed: 30
- Darkvision
- +2 racial bonus on Perception checks
- Daylight: 1/day, caster level equal to character level
- Resistance to Electricity
- Automatic Languages: Common, Celestial
Gnomes
- Ability Scores: +2 Constitution, -2 Strength.
- Size: Small
- Speed: 25
- Darkvision
- Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
- +2 racial bonus on saving throws against illusions.
- Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
- +1 racial bonus on attack rolls against kobolds and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Listen checks.
- +2 racial bonus on Craft (alchemy) checks.
- Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
- Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with an Intelligence score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Int modifier + spell level.
Half-Elves
- Ability Scores: +2 Dexterity
- Size: Medium
- Speed: 30
- Darkvision
- Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
- +2 racial bonus on Perception, Diplomacy, and Gather Information checks.
- Elven Blood: For all effects related to race, a half-elf is considered an elf.
- Languages: Common and Elven
Half-Orcs
- Ability Scores: +2 Strength, -2 Intelligence, -2 Charisma
- Size Medium
- Speed: 30
- Darkvision
- Orc Blood: For all effects related to race, a half-orc is considered an orc.
- Languages: Common and Orc
Tieflings
- Ability Scores: +2 Dexterity, +2 Intelligence, -2 Charisma.
- Size: Medium
- Speed 30
- Darkvision
- +2 racial bonus on Bluff and Stealth checks
- Darkness: 1/day, caster level equal to character level
- Resistance to Fire
- Languages: Common, Infernal
Level Adjuster Races
Drow Elves
Weapon Proficiency is replaced with - Weapon Expertise: Drow Elves never suffer a non-proficiency penalty for using a hand crossbow, rapier, or short sword. In addition, Drow Elves receive a +1 racial bonus to attack and damage with any of these weapons.
Level Adjuster reduced to +1
Minotaurs
Not required to take levels in Monstrous Humanoid
Level Adjuster increased to +4
Ogres
Not required to take levels in Giant
Level Adjuster increased to +4
Ogre Mages
Not required to take levels in Giant
Level Adjuster +7
Rakshasa
+2 Strength, +4 Dexterity, +6 Constitution, +6 Intelligence, +2 Wisdom, +2 Charisma.
Not required to take levels in Outsider
Adjustment - Spells: A rakshasa character casts spells as a mage of a level equal to its character level up to 7. If the character takes additional levels of mage, these levels stack with the rakshasa’s base spellcasting ability for spells known, spells per day, and other effects dependent on caster level. A rakshasa character likewise uses the sum of its racial spellcasting levels and class levels to determine the abilities of its familiar if it has one.
Level Adjuster +7