Level
|
Base Attack
|
Fort
|
Ref
|
Will
|
Special
|
1st
|
+1
|
+2
|
+0
|
+0
|
Aura of Evil,
Detect Good, Smite Good 1/day, Poison Use
|
2nd
|
+2
|
+3
|
+0
|
+0
|
Dark
Blessing
|
3rd
|
+3
|
+3
|
+1
|
+1
|
Aura of Despair,
Divine Health, Smite Good 2/day, Sneak Attack +1d6
|
4th
|
+4
|
+4
|
+1
|
+1
|
Command Undead,
Bonded Weapon (+1) 1/day
|
5th
|
+5
|
+4
|
+1
|
+1
|
Bonus Feat, Smite
Good 3/day
|
6th
|
+6/+1
|
+5
|
+2
|
+2
|
Remove Disease
1/day, Sneak Attack +2d6
|
7th
|
+7/+2
|
+5
|
+2
|
+2
|
Smite Good
4/day
|
8th
|
+8/+3
|
+6
|
+2
|
+2
|
Bonded
Weapon (+2) 2/day
|
9th
|
+9/+4
|
+6
|
+3
|
+3
|
Smite Good
5/day, Sneak Attack +3d6
|
10th
|
+10/+5
|
+7
|
+3
|
+3
|
|
11th
|
+11/+6/+1
|
+7
|
+3
|
+3
|
Smite Good
6/day
|
12th
|
+12/+7/+2
|
+8
|
+4
|
+4
|
Remove
Disease 2/day, Bonded Weapon (+3) 3/day, Sneak Attack +4d6
|
13th
|
+13/+8/+3
|
+8
|
+4
|
+4
|
Smite Good 7/day
|
14th
|
+14/+9/+4
|
+9
|
+4
|
+4
|
|
15th
|
+15/+10/+5
|
+9
|
+5
|
+5
|
Smite Good 8/day,
Sneak Attack +5d6
|
16th
|
+16/+11/+6/+1
|
+10
|
+5
|
+5
|
Bonded
Weapon (+4) 4/day
|
17th
|
+17/+12/+7/+2
|
+10
|
+5
|
+5
|
Smite Good
9/day
|
18th
|
+18/+13/+8/+3
|
+11
|
+6
|
+6
|
Remove
Disease 3/day, Sneak Attack +6d6
|
19th
|
+19/+14/+9/+4
|
+11
|
+6
|
+6
|
Smite Good
10/day
|
20th
|
+20/+15/+10/+5
|
+12
|
+6
|
+6
|
Bonded
Weapon (+5) 5/day
|
21st
|
+21/+16/+11/+6
|
+12
|
+7
|
+7
|
Smite Good 11/day,
Sneak Attack +7d6
|
22nd
|
+22/+17/+12/+7
|
+13
|
+7
|
+7
|
|
23rd
|
+23/+18/+13/+8
|
+13
|
+7
|
+7
|
Smite Good 12/day
|
24th
|
+24/+19/+14/+9
|
+14
|
+8
|
+8
|
Remove
Disease 4/day, Bonded Weapon (+6) 6/day, Sneak Attack +8d6
|
25th
|
+25/+20/+15/+10
|
+14
|
+8
|
+8
|
Smite Good 13/day
|
26th
|
+26/+21/+16/+11
|
+15
|
+8
|
+8
|
|
27th
|
+27/+22/+17/+12
|
+15
|
+9
|
+9
|
Smite Good
14/day, Sneak Attack +9d6
|
28th
|
+28/+23/+18/+13
|
+16
|
+9
|
+9
|
Bonded
Weapon (+7) 7/day
|
29th
|
+29/+24/+19/+14
|
+16
|
+9
|
+9
|
Smite Good 15/day
|
30th
|
+30/+25/+20/+15
|
+17
|
+10
|
+10
|
Remove
Disease 5/day, Sneak Attack +10d6
|
HP/Level: 10 + Constitution Modifier
Class
Skills: Concentration, Craft, Diplomacy,
Handle Animal, Heal, Intimidate, Knowledge (religion),
Knowledge (tactics), Profession, Ride
Skill
Points: 2 +
Intelligence Modifier
Starting Feats
Armor Proficiency: Light
Armor Proficiency: Medium
Armor Proficiency: Heavy
Shield Proficiency
Weapon Proficiency: Martial
Weapon Proficiency: Simple
Spells: Blackguards are half casters
that use Wisdom as their casting attribute.
Class Features
Aura of Evil
(Ex): A blackguard radiates an aura of evilequal
to her blackguard level.
Detect Good (Sp): At will, a blackguard can use detect good, as the spell.
Smite Good (Su): Once per round, as a free action and before any attack rolls are made, a blackguard may attempt to smite good. She adds her Wisdom bonus (if any) to her attack rolls and deals 1 extra point of damage per blackguard level. These bonuses apply to all attacks she makes on her turn, the round the ability is used. If the blackguard accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day.
A blackguard may use Smite Good 1/day at
first level and an additional time every two levels thereafter.
Poison Use: Blackguards are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Dark Blessing (Su): At 2nd level, a blackguard gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Aura of Despair (Su): Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws.
Sneak Attack: Beginning at 3rd level,
if a blackguard can catch an opponent
when he is unable to defend himself effectively from her attack, she can strike
a vital spot for extra damage.
The blackguard’s attack deals extra damage
any time her target would be denied a Dexterity bonus to AC (whether the target
actually has a Dexterity bonus or not), or when the blackguard flanks her
target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every three
blackguard levels thereafter. Should the blackguard score a critical hit with a
sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks
only if the target is within 30 feet.
With a sap (blackjack) or an unarmed
strike, a blackguard can make a sneak attack that deals nonlethal damage
instead of lethal damage. She cannot use a weapon that deals lethal damage to
deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.
The blackguard must be able to see the
target well enough to pick out a vital spot.
A blackguard cannot sneak attack while striking a creature with concealment.
Command Undead
(Su): When a blackguard reaches 4th level,
she gains the supernatural ability to rebuke undead. She may use this ability a
number of times per day equal to 3 + her Wisdom modifier. She rebukes undead as
a cleric of three levels lower would.
Bonded Weapon: At 4th level, a Blackguard forms a special bond with his
deity that comes in the form of an enhanced melee weapon. As a standard action, the Blackguard may
call upon the aid of an infernal spirit to imbue his weapon causing it to shed
light as a torch and gain an enhancement bonus.
This bonus begins at +1 and increases by 1 every four levels thereafter.
This bonus may be applied to the weapon as
a normal enhancement bonus (stacking with any current bonus up to +5) or added
as any of the following abilities; Flaming, Keen, Vicious, Anarchic, Flaming
Burst, Unholy, Wounding, Speed, Vorpal. If
a weapon is not magical, it must gain at least a +1 bonus before it gains a
magical ability.
This
effect lasts for one encounter. The Blackguard
may use this ability 1/day at 4th level and gains an additional use every 4
levels thereafter.
Bonus Feat: At 5th level, the Blackguard
receives a bonus feat of her choice.
Remove
Disease (Sp): At 6th level, a blackguard can produce a remove disease
effect, as the spell, once per day. She can use this ability one additional
time per day for every six levels thereafter.
Class Specific Feats
Class Specific Feats
Extra Smite Good
Prerequisite: Blackguard Level 1
Benefit: You can smite good an additional two times per day.
Special: You may take this feat multiple times. It's effects stack.
Special: You may take this feat multiple times. It's effects stack.
Fiendish
Servant
Prerequisite: Blackguard Level
5
Benefit: You gain a fiendish
servant. This can be a fiendish bat,
cat, dire rat, horse, pony, raven, or toad.
It gains the same benefits that your special mount would if you were a paladin of equal level.