Wednesday, May 14, 2014

Blackguard




Level
Base Attack
Fort
Ref
Will
Special
1st
+1
+2
+0
+0
Aura of Evil, Detect Good, Smite Good 1/day, Poison Use
2nd
+2
+3
+0
+0
Dark Blessing
3rd
+3
+3
+1
+1
Aura of Despair, Divine Health, Smite Good 2/day, Sneak Attack +1d6
4th
+4
+4
+1
+1
Command Undead, Bonded Weapon (+1) 1/day
5th
+5
+4
+1
+1
Bonus Feat, Smite Good 3/day
6th
+6/+1
+5
+2
+2
Remove Disease 1/day, Sneak Attack +2d6
7th
+7/+2
+5
+2
+2
Smite Good 4/day
8th
+8/+3
+6
+2
+2
Bonded Weapon (+2) 2/day
9th
+9/+4
+6
+3
+3
Smite Good 5/day, Sneak Attack +3d6
10th
+10/+5
+7
+3
+3

11th
+11/+6/+1
+7
+3
+3
Smite Good 6/day
12th
+12/+7/+2
+8
+4
+4
Remove Disease 2/day, Bonded Weapon (+3) 3/day, Sneak Attack +4d6
13th
+13/+8/+3
+8
+4
+4
Smite Good 7/day
14th
+14/+9/+4
+9
+4
+4

15th
+15/+10/+5
+9
+5
+5
Smite Good 8/day, Sneak Attack +5d6
16th
+16/+11/+6/+1
+10
+5
+5
Bonded Weapon (+4) 4/day
17th
+17/+12/+7/+2
+10
+5
+5
Smite Good 9/day
18th
+18/+13/+8/+3
+11
+6
+6
Remove Disease 3/day, Sneak Attack +6d6
19th
+19/+14/+9/+4
+11
+6
+6
Smite Good 10/day
20th
+20/+15/+10/+5
+12
+6
+6
Bonded Weapon (+5) 5/day
21st
+21/+16/+11/+6
+12
+7
+7
Smite Good 11/day, Sneak Attack +7d6
22nd
+22/+17/+12/+7
+13
+7
+7

23rd
+23/+18/+13/+8
+13
+7
+7
Smite Good 12/day
24th
+24/+19/+14/+9
+14
+8
+8
Remove Disease 4/day, Bonded Weapon (+6) 6/day, Sneak Attack +8d6
25th
+25/+20/+15/+10
+14
+8
+8
Smite Good 13/day
26th
+26/+21/+16/+11
+15
+8
+8

27th
+27/+22/+17/+12
+15
+9
+9
Smite Good 14/day, Sneak Attack +9d6
28th
+28/+23/+18/+13
+16
+9
+9
Bonded Weapon (+7) 7/day
29th
+29/+24/+19/+14
+16
+9
+9
Smite Good 15/day
30th
+30/+25/+20/+15
+17
+10
+10
Remove Disease 5/day, Sneak Attack +10d6



HP/Level: 10 + Constitution Modifier

Class Skills: Concentration, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (religion), Knowledge (tactics), Profession, Ride
Skill Points: 2 + Intelligence Modifier

Starting Feats
Armor Proficiency: Light
Armor Proficiency: Medium
Armor Proficiency: Heavy
Shield Proficiency
Weapon Proficiency: Martial
Weapon Proficiency: Simple

Spells: Blackguards are half casters that use Wisdom as their casting attribute.


Class Features
     Aura of Evil (Ex): A blackguard radiates an aura of evilequal to her blackguard level.

     Detect Good (Sp): At will, a blackguard can use detect good, as the spell.

     Smite Good (Su): Once per round, as a free action and before any attack rolls are made, a blackguard may attempt to smite good. She adds her Wisdom bonus (if any) to her attack rolls and deals 1 extra point of damage per blackguard level. These bonuses apply to all attacks she makes on her turn, the round the ability is used.  If the blackguard accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day.
     A blackguard may use Smite Good 1/day at first level and an additional time every two levels thereafter.

     Poison Use: Blackguards are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.

     Dark Blessing (Su): At 2nd level, a blackguard gains a bonus equal to her Charisma bonus (if any) on all saving throws.

     Aura of Despair (Su): Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws.    

     Sneak Attack: Beginning at 3rd level, if a blackguard can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
     The blackguard’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the blackguard flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every three blackguard levels thereafter. Should the blackguard score a critical hit with a sneak attack, this extra damage is not multiplied.
     Ranged attacks can count as sneak attacks only if the target is within 30 feet.
     With a sap (blackjack) or an unarmed strike, a blackguard can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.
     The blackguard must be able to see the target well enough to pick out a vital spot.  A blackguard cannot sneak attack while striking a creature with concealment.

     Command Undead (Su): When a blackguard reaches 4th level, she gains the supernatural ability to rebuke undead. She may use this ability a number of times per day equal to 3 + her Wisdom modifier. She rebukes undead as a cleric of three levels lower would.

     Bonded Weapon: At 4th level, a Blackguard forms a special bond with his deity that comes in the form of an enhanced melee weapon.   As a standard action, the Blackguard may call upon the aid of an infernal spirit to imbue his weapon causing it to shed light as a torch and gain an enhancement bonus.  This bonus begins at +1 and increases by 1 every four levels thereafter.
     This bonus may be applied to the weapon as a normal enhancement bonus (stacking with any current bonus up to +5) or added as any of the following abilities; Flaming, Keen, Vicious, Anarchic, Flaming Burst, Unholy, Wounding, Speed, Vorpal.  If a weapon is not magical, it must gain at least a +1 bonus before it gains a magical ability.
     This effect lasts for one encounter.  The Blackguard may use this ability 1/day at 4th level and gains an additional use every 4 levels thereafter.

     Bonus Feat:  At 5th level, the Blackguard receives a bonus feat of her choice.

     Remove Disease (Sp): At 6th level, a blackguard can produce a remove disease effect, as the spell, once per day. She can use this ability one additional time per day for every six levels thereafter.



Class Specific Feats
Extra Smite Good
     Prerequisite: Blackguard Level 1
     Benefit: You can smite good an additional two times per day.
     Special: You may take this feat multiple times.  It's effects stack.

Fiendish Servant
     Prerequisite: Blackguard Level 5
     Benefit: You gain a fiendish servant.  This can be a fiendish bat, cat, dire rat, horse, pony, raven, or toad.  It gains the same benefits that your special mount would if you were a paladin of equal level.