BaB (Base Attack Bonus)
This number is added to all attacks the character makes. An attack roll is generally d20 + Base Attack Bonus + Strength or Dexterity Modifier + Any Miscellaneous Bonuses. A class either has Full, x3/4, or Half BaB. To determine your characters Base Attack for his level, check the chart below.
Saves
Each character has 3 Saving Throws; Fortitude, Reflex, and Willpower. A saving throw is generally d20 + Base Save + Ability Score Modifier (Constitution for Fortitude, Dexterity for Reflex, or Wisdom for Willpower) + Any Miscellaneous Bonuses. Each class defines each of the three saves as either Good, or Poor. To determine your character's Base Saves for his level, check the chart below.
BaB | Saves | |||||
Level | Full | x3/4 | Half | Good | Poor | |
1st | 1 | 0 | 0 | 2 | 0 | |
2nd | 2 | 1 | 1 | 3 | 0 | |
3rd | 3 | 2 | 1 | 3 | 1 | |
4th | 4 | 3 | 2 | 4 | 1 | |
5th | 5 | 3 | 2 | 4 | 1 | |
6th | 6* | 4 | 3 | 5 | 2 | |
7th | 7 | 5 | 3 | 5 | 2 | |
8th | 8 | 6* | 4 | 6 | 2 | |
9th | 9 | 6 | 4 | 6 | 3 | |
10th | 10 | 7 | 5 | 7 | 3 | |
11th | 11* | 8 | 5 | 7 | 3 | |
12th | 12 | 9 | 6* | 8 | 4 | |
13th | 13 | 9 | 6 | 8 | 4 | |
14th | 14 | 10 | 7 | 9 | 4 | |
15th | 15 | 11* | 7 | 9 | 5 | |
16th | 16* | 12 | 8 | 10 | 5 | |
17th | 17 | 12 | 8 | 10 | 5 | |
18th | 18 | 13 | 9 | 11 | 6 | |
19th | 19 | 14 | 9 | 11 | 6 | |
20th | 20 | 15 | 10 | 12 | 6 | |
21st | 21* | 15 | 10 | 12 | 7 | |
22nd | 22 | 16* | 11* | 13 | 7 | |
23rd | 23 | 17 | 11 | 13 | 7 | |
24th | 24 | 18 | 12 | 14 | 8 | |
25th | 25 | 18 | 12 | 14 | 8 | |
26th | 26 | 19 | 13 | 15 | 8 | |
27th | 27 | 20 | 13 | 15 | 9 | |
28th | 28 | 21* | 14 | 16 | 9 | |
29th | 29 | 21 | 14 | 16 | 9 | |
30th | 30 | 22 | 15 | 17 | 10 |
*Once a character's BaB hits +6, he gains an additional attack whenever he makes an attack action. He gains a second additional attack upon reaching +11, a third at +16, and a fourth at +21.
Class Features by Level
This list what class features the character gains at each level of advancement. See "Class Features" for details on these features.
HP/Level
This is the number of Hit Points the character receives at first level and each level thereafter. It is a set number modified by the character's Constitution.
Class Skills and Skill Points
This is a list of the character's class skills as well as how many skill points the character receives each level above 1st. This will be a set number modified by the character's Intelligence. The character receives four times this number of skill points at 1st level.
Starting Feats
This is a list of all the feats a character of this class begins with for free. He does not need to meet any prerequisites for these feats and they do not count against his starting number.
Free Feat Trees
Some classes receive entire feat trees for free such as the Paladin who gets the Weapon and Shield Fighting tree. This means that a character of this class automatically gains any feats in this tree which he meets the level requirements for. For example, a Paladin receives Weapon and Shield Fighting as a free feat at 1st level, Improved at 6th, Greater at 11th, and so on. Only levels gained in the class which has the free feat tree counts towards this prerequisite.
Spellcasting
This will indicate whether or not the character is a caster as well as whether the character is a full or half caster. and what ability the character's spellcasting is based on.
Class Features
This section will list the details of the class features and how they function.
Free Feats
Some classes receive feats for free at certain levels. For example, the Fighter receives Endurance as a free feat at 3rd. A character never needs to meet the prerequisite to gain any feat which his class grants him for free.
Bonus Feats
Some classes, such as the Fighter and Monk receive their choice of a bonus feat at various levels. The class will indicate which feats may be chosen as a bonus feat, but the character must meet the prerequisite of the chosen feat as normal.
Class-Specific Feats
Most classes have class specific feats that only their class may take, usually because the feats require the character to have certain class features. Sometimes these feats are free, sometimes they may be chosen as bonus feats, and sometimes they may only be selected as one of the character's normally allotted feats.
Multiclassing
A character does not need to remain the same class for his entire career. He may elect to expand his areas of expertise in exchange for less specialization in any one area. Whenever a character levels up, he may choose to advance a class he already has levels in, or add a new class beginning it at level 1. All BaB, Base Saves, HP, Class Features, Feats, and Skill Points stack together for the character, but certain restrictions apply.
A character does not need to remain the same class for his entire career. He may elect to expand his areas of expertise in exchange for less specialization in any one area. Whenever a character levels up, he may choose to advance a class he already has levels in, or add a new class beginning it at level 1. All BaB, Base Saves, HP, Class Features, Feats, and Skill Points stack together for the character, but certain restrictions apply.
- If a character's highest base class level is more than 3x his lowest base class level, he receives an ECL of +1. This increases by an additional +1 if the class level becomes 6x his lowest and increases again every 3x.
For example, A Fighter 1/Mage4 has an ECL of +1, A Fighter 1/Mage 7 has an ECL of +2, a Fighter 1/Mage 10 has an ECL of +3, etc.
- For each additional base class that is less than 1/3rd of the character's highest, the ECL increases by +1.
For example, A Fighter 1/Rogue 1/Mage 4 has an ECL of +2
- A GM may waive these ECLs under the understanding that the player is going to continue advancing his lowest base class.
For example, A
Mage 12 decides to add a level of Fighter. Since the player has agreed
to continue advancing only his Fighter levels to a minimum of 4, The GM
decides not to impose the ECL penalty
- A character must finish a Prestige Class before beginning another or his ECL increases by +1 for each unfinished prestige class.
For example, a Rogue 10/Assassin 2/Shadowdancer 3 has an ECL of +1