Bab: Half
Good Saves: Will
Class Features by Level
1: Spellbook, Domain
2:
3:
4:
5: Bonus Feat
6:
7:
8:
9:
10: Bonus Feat
11:
12:
13:
14:
15: Bonus Feat
16:
17:
18:
19:
20: Bonus Feat
21:
22:
23:
24:
25: Bonus Feat
26:
27:
28:
29:
30: Bonus Feat
HP/Level: 6 + Constitution Modifier
Class
Skills: Concentration, Craft,
Decipher Script, Knowledge (all skills, taken individually),
Profession, and Spellcraft
Skill
Points: 2 +
Intelligence Modifier
Starting Feats
Scribe Scroll
Mages
suffer no non proficiency penalties when using the club, dagger, heavy
crossbow, light crossbow, or quarterstaff.
Spellcasting: Full, Intelligence
Class Features
Spellbook: A mage may only prepare spells which he has learned and scribed into his spellbook. He must have his spellbook present to prepare his spells. Mages may always prepare any cantrips and do not need to scribe them into their spellbooks.
A mage begins play with a spellbook containing a number of 1st-level spells of his choice equal to 3 + his Intelligence modifier. At each new mage level, he gains two new spells of any spell level or levels that he can cast (based on his new mage level) for his spellbook. At any time, a mage can also add spells found in other mages’ spellbooks to his own.
Domain: All mages choose a domain which represents a school or subtype of magic in which they are particularly proficient or educated in. At 1st level, a mage selects an arcane domain from those listed, or at the game master's discretion, the player might create an alternatively themed domain instead.
A mage automatically adds each new domain spell to his spellbook as soon as he becomes able to cast it. These spells do not count against his two new spells known per mage level.
A mage automatically prepares his domain spells and they do not count against the total number he may prepare. The mage receives a bonus spell slot for every level spell he can cast which he may only use to cast a domain spell. He casts these spells as a caster one level higher than his normal level and the save DC increases by 1. These bonuses apply only to the spells listed for the domain, not all spells of the school or subtype whose name matches the domain name.
Each domain has a title that the mage might use to describe himself or be known as to others. Each domain also includes a granted power that the character gains for choosing it.
In some cases, a domain includes spells not normally on the mage class spell list. These spells are treated as being on the character's class spell list and thus he can use wands or scrolls that hold those spells.
Bonus Feat: At 1st level as well as 5th level and every 5 levels thereafter, a mage gains a bonus feat. At each such opportunity, he can choose a metamagic feat, an item creation feat, or any other feat listed as a mage bonus feat. The mage must still meet all prerequisites for a bonus feat, including caster level minimums.
Class Specific Feats
Find
Familiar
Prerequisites:
Mage Level 1
Benefit: You gain a familiar as
per your class and level.
Special:
Mages may choose this as a bonus feat.
Lore
Prerequisites:
Mage Level 1
Benefit: You may make knowledge
checks untrained. Additionally, you may
add your Mage level to any Knowledge checks.
Special: Mages may choose this
as a bonus feat.