Good Saves: Fort
Class Features by Level
1: Illiteracy, Rage 1/da
2:
3: Trap Sense +1
4:
5: Rage 2/day
6: Trap Sense +2
7:
8:
9: Trap Sense +3
10: Rage 3/day
11: Greater Rage
12: Trap Sense +4
13:
14: Indomitable Will
15: Trap sense +5, Rage 4/day
16:
17: Tireless Rage
18: Trap Sense +6
19:
20: Mighty Rage, Rage 5/day
21: Trap Sense +7
22:
23:
24: Trap Sense +8
25: Rage 6/day
26:
27: Trap Sense +9
28:
29:
30: Trap Sense +10, Rage 7/day
HP/Level: 12 + Constitution Modifier
Class
Skills: Athletics, Craft,
Handle Animal, Intimidate, Perception, Ride, and Surviva
Skill
Points: 4 +
Intelligence Modifier
Starting Feats
Armor Proficiency: Light
Armor Proficiency: Medium
Fast Movement
Fast Movement
Shield Proficiency
Weapon Proficiency: Martial
Weapon Proficiency: Simple
Free Feat Tree: Toughness
Free Feat Tree: Toughness
Spellcasting: None
Class Features
Class Features
Illiteracy: Barbarians are
the only characters who do not automatically know how to read and write. A
barbarian may spend 2 skill points to gain the ability to read and write all
languages he is able to speak.
A barbarian who gains a level in any other class automatically gains
literacy. Any other character who gains a barbarian level does not lose the
literacy he or she already had.
Rage (Ex): A barbarian can fly into a rage a certain number of times
per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4
bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2
penalty to Armor Class. The increase in Constitution increases the barbarian’s
hit points by 2 points per level, but these hit points go away at the end of
the rage when his Constitution score drops back to normal. (These extra hit
points are not lost first the way temporary hit points are.) While raging, a
barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills
(except for Balance, Escape Artist, Intimidate, and Ride), the Concentration
skill, or any abilities that require patience or concentration, nor can he cast
spells or activate magic items that require a command word, a spell trigger
(such as a wand), or spell completion (such as a scroll) to function. He can
use any feat he has except Combat Expertise, item creation feats, and metamagic
feats. A fit of rage lasts for an entire encounter, but a barbarian may
prematurely end his rage. If he does so, the barbarian loses the rage modifiers
and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to
Dexterity, can’t charge or run) for the duration of the current encounter.
At 1st level the Barbarian can use his rage ability once per day. At 5th
level and every five levels thereafter, he can use it one additional time per
day (to a maximum of five times per day at 20th level). Entering a rage takes
no time itself, but a barbarian can do it only during his action, not in
response to someone else’s action.
Trap Sense (Ex): Starting at
3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and
a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1
every three barbarian levels thereafter. Trap sense bonuses gained from
multiple classes stack.
Greater Rage (Ex): At 11th
level, a barbarian’s bonuses to Strength and Constitution during his rage each
increase to +6, and his morale bonus on Will saves increases to +3. The penalty
to AC remains at -2.
Indomitable Will (Ex): While
in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves
to resist enchantment spells. This bonus stacks with all other modifiers,
including the morale bonus on Will saves he also receives during his rage.
Tireless Rage (Ex): At 17th
level and higher, a barbarian may end his rage prematurely without becoming
fatigued afterwards.
Mighty Rage (Ex): At 20th
level, a barbarian’s bonuses to Strength and Constitution during his rage each
increase to +8, and his morale bonus on Will saves increases to +4. The penalty
to AC remains at -2.
Class Specific Feats
Extra
Rage
Prerequisite: Barbarian Level 1
Benefit: You may Rage an
additional time per day.
Special: You may take this feat multiple times. It's effects stack.
Special: You may take this feat multiple times. It's effects stack.